dawarich/app/javascript/maps_maplibre/utils/lazy_loader.js

77 lines
1.6 KiB
JavaScript
Raw Normal View History

0.36.2 (#2007) * fix: move foreman to global gems to fix startup crash (#1971) * Update exporting code to stream points data to file in batches to red… (#1980) * Update exporting code to stream points data to file in batches to reduce memory usage * Update changelog * Update changelog * Feature/maplibre frontend (#1953) * Add a plan to use MapLibre GL JS for the frontend map rendering, replacing Leaflet * Implement phase 1 * Phases 1-3 + part of 4 * Fix e2e tests * Phase 6 * Implement fog of war * Phase 7 * Next step: fix specs, phase 7 done * Use our own map tiles * Extract v2 map logic to separate manager classes * Update settings panel on v2 map * Update v2 e2e tests structure * Reimplement location search in maps v2 * Update speed routes * Implement visits and places creation in v2 * Fix last failing test * Implement visits merging * Fix a routes e2e test and simplify the routes layer styling. * Extract js to modules from maps_v2_controller.js * Implement area creation * Fix spec problem * Fix some e2e tests * Implement live mode in v2 map * Update icons and panel * Extract some styles * Remove unused file * Start adding dark theme to popups on MapLibre maps * Make popups respect dark theme * Move v2 maps to maplibre namespace * Update v2 references to maplibre * Put place, area and visit info into side panel * Update API to use safe settings config method * Fix specs * Fix method name to config in SafeSettings and update usages accordingly * Add missing public files * Add handling for real time points * Fix remembering enabled/disabled layers of the v2 map * Fix lots of e2e tests * Add settings to select map version * Use maps/v2 as main path for MapLibre maps * Update routing * Update live mode * Update maplibre controller * Update changelog * Remove some console.log statements --------- Co-authored-by: Robin Tuszik <mail@robin.gg>
2025-12-06 14:54:49 -05:00
/**
* Lazy loader for heavy map layers
* Reduces initial bundle size by loading layers on demand
*/
export class LazyLoader {
constructor() {
this.cache = new Map()
this.loading = new Map()
}
/**
* Load layer class dynamically
* @param {string} name - Layer name (e.g., 'fog', 'scratch')
* @returns {Promise<Class>}
*/
async loadLayer(name) {
// Return cached
if (this.cache.has(name)) {
return this.cache.get(name)
}
// Wait for loading
if (this.loading.has(name)) {
return this.loading.get(name)
}
// Start loading
const loadPromise = this.#load(name)
this.loading.set(name, loadPromise)
try {
const LayerClass = await loadPromise
this.cache.set(name, LayerClass)
this.loading.delete(name)
return LayerClass
} catch (error) {
this.loading.delete(name)
throw error
}
}
async #load(name) {
const paths = {
'fog': () => import('../layers/fog_layer.js'),
'scratch': () => import('../layers/scratch_layer.js')
}
const loader = paths[name]
if (!loader) {
throw new Error(`Unknown layer: ${name}`)
}
const module = await loader()
return module[this.#getClassName(name)]
}
#getClassName(name) {
// fog -> FogLayer, scratch -> ScratchLayer
return name.charAt(0).toUpperCase() + name.slice(1) + 'Layer'
}
/**
* Preload layers
* @param {string[]} names
*/
async preload(names) {
return Promise.all(names.map(name => this.loadLayer(name)))
}
clear() {
this.cache.clear()
this.loading.clear()
}
}
export const lazyLoader = new LazyLoader()