Merge pull request #1181 from MeijiRestored/dev

Fog of war improvements
This commit is contained in:
Evgenii Burmakin 2025-05-15 18:25:57 +02:00 committed by GitHub
commit 20fb0bb3ef
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4 changed files with 77 additions and 33 deletions

View file

@ -30,7 +30,7 @@ class Api::V1::SettingsController < ApiController
:time_threshold_minutes, :merge_threshold_minutes, :route_opacity,
:preferred_map_layer, :points_rendering_mode, :live_map_enabled,
:immich_url, :immich_api_key, :photoprism_url, :photoprism_api_key,
:speed_colored_routes, :speed_color_scale
:speed_colored_routes, :speed_color_scale, :fog_of_war_threshold
)
end
end

View file

@ -45,6 +45,7 @@ export default class extends BaseController {
this.timezone = this.element.dataset.timezone;
this.userSettings = JSON.parse(this.element.dataset.user_settings);
this.clearFogRadius = parseInt(this.userSettings.fog_of_war_meters) || 50;
this.fogLinethreshold = parseInt(this.userSettings.fog_of_war_threshold) || 90;
this.routeOpacity = parseFloat(this.userSettings.route_opacity) || 0.6;
this.distanceUnit = this.element.dataset.distance_unit || "km";
this.pointsRenderingMode = this.userSettings.points_rendering_mode || "raw";
@ -175,13 +176,13 @@ export default class extends BaseController {
// Update event handlers
this.map.on('moveend', () => {
if (document.getElementById('fog')) {
this.updateFog(this.markers, this.clearFogRadius);
this.updateFog(this.markers, this.clearFogRadius, this.fogLinethreshold);
}
});
this.map.on('zoomend', () => {
if (document.getElementById('fog')) {
this.updateFog(this.markers, this.clearFogRadius);
this.updateFog(this.markers, this.clearFogRadius, this.fogLinethreshold);
}
});
@ -198,7 +199,7 @@ export default class extends BaseController {
if (e.name === 'Fog of War') {
fogEnabled = true;
document.getElementById('fog').style.display = 'block';
this.updateFog(this.markers, this.clearFogRadius);
this.updateFog(this.markers, this.clearFogRadius, this.fogLinethreshold);
}
});
@ -212,7 +213,7 @@ export default class extends BaseController {
// Update fog circles on zoom and move
this.map.on('zoomend moveend', () => {
if (fogEnabled) {
this.updateFog(this.markers, this.clearFogRadius);
this.updateFog(this.markers, this.clearFogRadius, this.fogLinethreshold);
}
});
@ -350,7 +351,7 @@ export default class extends BaseController {
// Update fog of war if enabled
if (this.map.hasLayer(this.fogOverlay)) {
this.updateFog(this.markers, this.clearFogRadius);
this.updateFog(this.markers, this.clearFogRadius, this.fogLinethreshold);
}
// Update the last marker
@ -587,7 +588,7 @@ export default class extends BaseController {
// Update fog if enabled
if (this.map.hasLayer(this.fogOverlay)) {
this.updateFog(this.markers, this.clearFogRadius);
this.updateFog(this.markers, this.clearFogRadius, this.fogLinethreshold);
}
})
.catch(error => {
@ -623,12 +624,12 @@ export default class extends BaseController {
}
}
updateFog(markers, clearFogRadius) {
updateFog(markers, clearFogRadius, fogLinethreshold) {
const fog = document.getElementById('fog');
if (!fog) {
initializeFogCanvas(this.map);
}
requestAnimationFrame(() => drawFogCanvas(this.map, markers, clearFogRadius));
requestAnimationFrame(() => drawFogCanvas(this.map, markers, clearFogRadius, fogLinethreshold));
}
initializeDrawControl() {
@ -724,7 +725,7 @@ export default class extends BaseController {
// Form HTML
div.innerHTML = `
<form id="settings-form" class="w-48 h-144 overflow-y-auto">
<form id="settings-form" style="overflow-y: auto; height: 36rem; width: 12rem;">
<label for="route-opacity">Route Opacity</label>
<div class="join">
<input type="number" class="input input-ghost join-item focus:input-ghost input-xs input-bordered w-full max-w-xs" id="route-opacity" name="route_opacity" min="0" max="1" step="0.1" value="${this.routeOpacity}">
@ -738,6 +739,12 @@ export default class extends BaseController {
<label for="fog_of_war_meters_info" class="btn-xs join-item">?</label>
</div>
<label for="fog_of_war_threshold">Seconds between Fog of War lines</label>
<div class="join">
<input type="number" class="join-item input input-ghost focus:input-ghost input-xs input-bordered w-full max-w-xs" id="fog_of_war_threshold" name="fog_of_war_threshold" step="1" value="${this.userSettings.fog_of_war_threshold}">
<label for="fog_of_war_threshold_info" class="btn-xs join-item">?</label>
</div>
<label for="meters_between_routes">Meters between routes</label>
<div class="join">
@ -863,6 +870,7 @@ export default class extends BaseController {
settings: {
route_opacity: event.target.route_opacity.value,
fog_of_war_meters: event.target.fog_of_war_meters.value,
fog_of_war_threshold: event.target.fog_of_war_threshold.value,
meters_between_routes: event.target.meters_between_routes.value,
minutes_between_routes: event.target.minutes_between_routes.value,
time_threshold_minutes: event.target.time_threshold_minutes.value,

View file

@ -23,7 +23,7 @@ export function initializeFogCanvas(map) {
return fog;
}
export function drawFogCanvas(map, markers, clearFogRadius) {
export function drawFogCanvas(map, markers, clearFogRadius, fogLinethreshold) {
const fog = document.getElementById('fog');
// Return early if fog element doesn't exist or isn't a canvas
if (!fog || !(fog instanceof HTMLCanvasElement)) return;
@ -33,38 +33,60 @@ export function drawFogCanvas(map, markers, clearFogRadius) {
const size = map.getSize();
// Clear the canvas
// 1) Paint base fog
ctx.clearRect(0, 0, size.x, size.y);
// Keep the light fog for unexplored areas
ctx.fillStyle = 'rgba(0, 0, 0, 0.4)';
ctx.fillRect(0, 0, size.x, size.y);
// Set up for "cutting" holes
// 2) Cut out holes
ctx.globalCompositeOperation = 'destination-out';
// Draw clear circles for each point
markers.forEach(point => {
const latLng = L.latLng(point[0], point[1]);
const pixelPoint = map.latLngToContainerPoint(latLng);
const radiusInPixels = metersToPixels(map, clearFogRadius);
// 3) Build & sort points
const pts = markers
.map(pt => {
const pixel = map.latLngToContainerPoint(L.latLng(pt[0], pt[1]));
return { pixel, time: parseInt(pt[4], 10) };
})
.sort((a, b) => a.time - b.time);
// Make explored areas completely transparent
const gradient = ctx.createRadialGradient(
pixelPoint.x, pixelPoint.y, 0,
pixelPoint.x, pixelPoint.y, radiusInPixels
);
gradient.addColorStop(0, 'rgba(255, 255, 255, 1)'); // 100% transparent
gradient.addColorStop(0.85, 'rgba(255, 255, 255, 1)'); // Still 100% transparent
gradient.addColorStop(1, 'rgba(255, 255, 255, 0)'); // Fade to fog at edge
const radiusPx = Math.max(metersToPixels(map, clearFogRadius), 2);
console.log(radiusPx);
ctx.fillStyle = gradient;
ctx.beginPath();
ctx.arc(pixelPoint.x, pixelPoint.y, radiusInPixels, 0, Math.PI * 2);
ctx.fill();
// 4) Mark which pts are part of a line
const connected = new Array(pts.length).fill(false);
for (let i = 0; i < pts.length - 1; i++) {
if (pts[i + 1].time - pts[i].time <= fogLinethreshold) {
connected[i] = true;
connected[i + 1] = true;
}
}
// 5) Draw circles only for “alone” points
pts.forEach((pt, i) => {
if (!connected[i]) {
ctx.fillStyle = 'rgba(255,255,255,1)';
ctx.beginPath();
ctx.arc(pt.pixel.x, pt.pixel.y, radiusPx, 0, Math.PI * 2);
ctx.fill();
}
});
// Reset composite operation
// 6) Draw rounded lines
ctx.lineWidth = radiusPx * 2;
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.strokeStyle = 'rgba(255,255,255,1)';
for (let i = 0; i < pts.length - 1; i++) {
if (pts[i + 1].time - pts[i].time <= fogLinethreshold) {
ctx.beginPath();
ctx.moveTo(pts[i].pixel.x, pts[i].pixel.y);
ctx.lineTo(pts[i + 1].pixel.x, pts[i + 1].pixel.y);
ctx.stroke();
}
}
// 7) Reset composite operation
ctx.globalCompositeOperation = 'source-over';
}

View file

@ -27,6 +27,20 @@
<label class="modal-backdrop" for="fog_of_war_meters_info">Close</label>
</div>
<input type="checkbox" id="fog_of_war_threshold_info" class="modal-toggle" />
<div class="modal focus:z-99" role="dialog">
<div class="modal-box">
<h3 class="text-lg font-bold">Fog of War Line Threshold</h3>
<p class="py-4">
Value in seconds.
</p>
<p class="py-4">
Points in the fog are connected by lines. This value is the maximum time between two points to be connected by a line. If the time between two points is greater than this value, they will not be connected.
</p>
</div>
<label class="modal-backdrop" for="fog_of_war_threshold_info">Close</label>
</div>
<input type="checkbox" id="meters_between_routes_info" class="modal-toggle" />
<div class="modal focus:z-99" role="dialog">
<div class="modal-box">