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* fix: move foreman to global gems to fix startup crash (#1971) * Update exporting code to stream points data to file in batches to red… (#1980) * Update exporting code to stream points data to file in batches to reduce memory usage * Update changelog * Update changelog * Feature/maplibre frontend (#1953) * Add a plan to use MapLibre GL JS for the frontend map rendering, replacing Leaflet * Implement phase 1 * Phases 1-3 + part of 4 * Fix e2e tests * Phase 6 * Implement fog of war * Phase 7 * Next step: fix specs, phase 7 done * Use our own map tiles * Extract v2 map logic to separate manager classes * Update settings panel on v2 map * Update v2 e2e tests structure * Reimplement location search in maps v2 * Update speed routes * Implement visits and places creation in v2 * Fix last failing test * Implement visits merging * Fix a routes e2e test and simplify the routes layer styling. * Extract js to modules from maps_v2_controller.js * Implement area creation * Fix spec problem * Fix some e2e tests * Implement live mode in v2 map * Update icons and panel * Extract some styles * Remove unused file * Start adding dark theme to popups on MapLibre maps * Make popups respect dark theme * Move v2 maps to maplibre namespace * Update v2 references to maplibre * Put place, area and visit info into side panel * Update API to use safe settings config method * Fix specs * Fix method name to config in SafeSettings and update usages accordingly * Add missing public files * Add handling for real time points * Fix remembering enabled/disabled layers of the v2 map * Fix lots of e2e tests * Add settings to select map version * Use maps/v2 as main path for MapLibre maps * Update routing * Update live mode * Update maplibre controller * Update changelog * Remove some console.log statements --------- Co-authored-by: Robin Tuszik <mail@robin.gg>
200 lines
4.3 KiB
JavaScript
200 lines
4.3 KiB
JavaScript
import { BaseLayer } from './base_layer'
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/**
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* Selection layer for drawing selection rectangles on the map
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* Allows users to select areas by clicking and dragging
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*/
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export class SelectionLayer extends BaseLayer {
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constructor(map, options = {}) {
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super(map, { id: 'selection', ...options })
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this.isDrawing = false
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this.startPoint = null
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this.currentRect = null
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this.onSelectionComplete = options.onSelectionComplete || (() => {})
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}
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getSourceConfig() {
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return {
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type: 'geojson',
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data: this.data || {
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type: 'FeatureCollection',
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features: []
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}
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}
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}
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getLayerConfigs() {
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return [
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// Fill layer
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{
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id: `${this.id}-fill`,
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type: 'fill',
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source: this.sourceId,
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paint: {
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'fill-color': '#3b82f6',
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'fill-opacity': 0.1
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}
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},
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// Outline layer
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{
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id: `${this.id}-outline`,
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type: 'line',
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source: this.sourceId,
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paint: {
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'line-color': '#3b82f6',
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'line-width': 2,
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'line-dasharray': [2, 2]
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}
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}
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]
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}
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/**
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* Get layer IDs for this layer
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*/
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getLayerIds() {
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return [`${this.id}-fill`, `${this.id}-outline`]
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}
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/**
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* Enable selection mode
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*/
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enableSelectionMode() {
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this.map.getCanvas().style.cursor = 'crosshair'
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// Add mouse event listeners
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this.handleMouseDown = this.onMouseDown.bind(this)
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this.handleMouseMove = this.onMouseMove.bind(this)
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this.handleMouseUp = this.onMouseUp.bind(this)
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this.map.on('mousedown', this.handleMouseDown)
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this.map.on('mousemove', this.handleMouseMove)
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this.map.on('mouseup', this.handleMouseUp)
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console.log('[SelectionLayer] Selection mode enabled')
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}
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/**
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* Disable selection mode
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*/
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disableSelectionMode() {
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this.map.getCanvas().style.cursor = ''
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// Remove mouse event listeners
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if (this.handleMouseDown) {
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this.map.off('mousedown', this.handleMouseDown)
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this.map.off('mousemove', this.handleMouseMove)
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this.map.off('mouseup', this.handleMouseUp)
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}
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// Clear selection
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this.clearSelection()
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console.log('[SelectionLayer] Selection mode disabled')
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}
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/**
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* Handle mouse down - start drawing
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*/
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onMouseDown(e) {
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// Prevent default to stop map panning during selection
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e.preventDefault()
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this.isDrawing = true
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this.startPoint = e.lngLat
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console.log('[SelectionLayer] Started drawing at:', this.startPoint)
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}
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/**
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* Handle mouse move - update rectangle
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*/
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onMouseMove(e) {
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if (!this.isDrawing || !this.startPoint) return
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const endPoint = e.lngLat
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// Create rectangle from start and end points
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const rect = this.createRectangle(this.startPoint, endPoint)
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// Update layer with rectangle
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this.update({
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type: 'FeatureCollection',
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features: [{
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type: 'Feature',
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geometry: {
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type: 'Polygon',
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coordinates: [rect]
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}
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}]
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})
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this.currentRect = { start: this.startPoint, end: endPoint }
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}
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/**
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* Handle mouse up - finish drawing
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*/
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onMouseUp(e) {
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if (!this.isDrawing || !this.startPoint) return
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this.isDrawing = false
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const endPoint = e.lngLat
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// Calculate bounds
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const bounds = this.calculateBounds(this.startPoint, endPoint)
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console.log('[SelectionLayer] Selection completed:', bounds)
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// Notify callback
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this.onSelectionComplete(bounds)
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this.startPoint = null
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}
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/**
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* Create rectangle coordinates from two points
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*/
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createRectangle(start, end) {
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return [
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[start.lng, start.lat],
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[end.lng, start.lat],
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[end.lng, end.lat],
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[start.lng, end.lat],
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[start.lng, start.lat]
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]
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}
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/**
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* Calculate bounds from two points
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*/
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calculateBounds(start, end) {
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return {
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minLng: Math.min(start.lng, end.lng),
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maxLng: Math.max(start.lng, end.lng),
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minLat: Math.min(start.lat, end.lat),
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maxLat: Math.max(start.lat, end.lat)
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}
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}
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/**
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* Clear current selection
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*/
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clearSelection() {
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this.update({
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type: 'FeatureCollection',
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features: []
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})
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this.currentRect = null
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this.startPoint = null
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this.isDrawing = false
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}
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/**
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* Remove layer and cleanup
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*/
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remove() {
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this.disableSelectionMode()
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super.remove()
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}
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}
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