dawarich/app/javascript/maps_maplibre/layers/selection_layer.js
Evgenii Burmakin 8934c29fce
0.36.2 (#2007)
* fix: move foreman to global gems to fix startup crash (#1971)

* Update exporting code to stream points data to file in batches to red… (#1980)

* Update exporting code to stream points data to file in batches to reduce memory usage

* Update changelog

* Update changelog

* Feature/maplibre frontend (#1953)

* Add a plan to use MapLibre GL JS for the frontend map rendering, replacing Leaflet

* Implement phase 1

* Phases 1-3 + part of 4

* Fix e2e tests

* Phase 6

* Implement fog of war

* Phase 7

* Next step: fix specs, phase 7 done

* Use our own map tiles

* Extract v2 map logic to separate manager classes

* Update settings panel on v2 map

* Update v2 e2e tests structure

* Reimplement location search in maps v2

* Update speed routes

* Implement visits and places creation in v2

* Fix last failing test

* Implement visits merging

* Fix a routes e2e test and simplify the routes layer styling.

* Extract js to modules from maps_v2_controller.js

* Implement area creation

* Fix spec problem

* Fix some e2e tests

* Implement live mode in v2 map

* Update icons and panel

* Extract some styles

* Remove unused file

* Start adding dark theme to popups on MapLibre maps

* Make popups respect dark theme

* Move v2 maps to maplibre namespace

* Update v2 references to maplibre

* Put place, area and visit info into side panel

* Update API to use safe settings config method

* Fix specs

* Fix method name to config in SafeSettings and update usages accordingly

* Add missing public files

* Add handling for real time points

* Fix remembering enabled/disabled layers of the v2 map

* Fix lots of e2e tests

* Add settings to select map version

* Use maps/v2 as main path for MapLibre maps

* Update routing

* Update live mode

* Update maplibre controller

* Update changelog

* Remove some console.log statements

---------

Co-authored-by: Robin Tuszik <mail@robin.gg>
2025-12-06 20:54:49 +01:00

200 lines
4.3 KiB
JavaScript

import { BaseLayer } from './base_layer'
/**
* Selection layer for drawing selection rectangles on the map
* Allows users to select areas by clicking and dragging
*/
export class SelectionLayer extends BaseLayer {
constructor(map, options = {}) {
super(map, { id: 'selection', ...options })
this.isDrawing = false
this.startPoint = null
this.currentRect = null
this.onSelectionComplete = options.onSelectionComplete || (() => {})
}
getSourceConfig() {
return {
type: 'geojson',
data: this.data || {
type: 'FeatureCollection',
features: []
}
}
}
getLayerConfigs() {
return [
// Fill layer
{
id: `${this.id}-fill`,
type: 'fill',
source: this.sourceId,
paint: {
'fill-color': '#3b82f6',
'fill-opacity': 0.1
}
},
// Outline layer
{
id: `${this.id}-outline`,
type: 'line',
source: this.sourceId,
paint: {
'line-color': '#3b82f6',
'line-width': 2,
'line-dasharray': [2, 2]
}
}
]
}
/**
* Get layer IDs for this layer
*/
getLayerIds() {
return [`${this.id}-fill`, `${this.id}-outline`]
}
/**
* Enable selection mode
*/
enableSelectionMode() {
this.map.getCanvas().style.cursor = 'crosshair'
// Add mouse event listeners
this.handleMouseDown = this.onMouseDown.bind(this)
this.handleMouseMove = this.onMouseMove.bind(this)
this.handleMouseUp = this.onMouseUp.bind(this)
this.map.on('mousedown', this.handleMouseDown)
this.map.on('mousemove', this.handleMouseMove)
this.map.on('mouseup', this.handleMouseUp)
console.log('[SelectionLayer] Selection mode enabled')
}
/**
* Disable selection mode
*/
disableSelectionMode() {
this.map.getCanvas().style.cursor = ''
// Remove mouse event listeners
if (this.handleMouseDown) {
this.map.off('mousedown', this.handleMouseDown)
this.map.off('mousemove', this.handleMouseMove)
this.map.off('mouseup', this.handleMouseUp)
}
// Clear selection
this.clearSelection()
console.log('[SelectionLayer] Selection mode disabled')
}
/**
* Handle mouse down - start drawing
*/
onMouseDown(e) {
// Prevent default to stop map panning during selection
e.preventDefault()
this.isDrawing = true
this.startPoint = e.lngLat
console.log('[SelectionLayer] Started drawing at:', this.startPoint)
}
/**
* Handle mouse move - update rectangle
*/
onMouseMove(e) {
if (!this.isDrawing || !this.startPoint) return
const endPoint = e.lngLat
// Create rectangle from start and end points
const rect = this.createRectangle(this.startPoint, endPoint)
// Update layer with rectangle
this.update({
type: 'FeatureCollection',
features: [{
type: 'Feature',
geometry: {
type: 'Polygon',
coordinates: [rect]
}
}]
})
this.currentRect = { start: this.startPoint, end: endPoint }
}
/**
* Handle mouse up - finish drawing
*/
onMouseUp(e) {
if (!this.isDrawing || !this.startPoint) return
this.isDrawing = false
const endPoint = e.lngLat
// Calculate bounds
const bounds = this.calculateBounds(this.startPoint, endPoint)
console.log('[SelectionLayer] Selection completed:', bounds)
// Notify callback
this.onSelectionComplete(bounds)
this.startPoint = null
}
/**
* Create rectangle coordinates from two points
*/
createRectangle(start, end) {
return [
[start.lng, start.lat],
[end.lng, start.lat],
[end.lng, end.lat],
[start.lng, end.lat],
[start.lng, start.lat]
]
}
/**
* Calculate bounds from two points
*/
calculateBounds(start, end) {
return {
minLng: Math.min(start.lng, end.lng),
maxLng: Math.max(start.lng, end.lng),
minLat: Math.min(start.lat, end.lat),
maxLat: Math.max(start.lat, end.lat)
}
}
/**
* Clear current selection
*/
clearSelection() {
this.update({
type: 'FeatureCollection',
features: []
})
this.currentRect = null
this.startPoint = null
this.isDrawing = false
}
/**
* Remove layer and cleanup
*/
remove() {
this.disableSelectionMode()
super.remove()
}
}