dawarich/app/javascript/maps_maplibre/utils/fps_monitor.js
Evgenii Burmakin 8934c29fce
0.36.2 (#2007)
* fix: move foreman to global gems to fix startup crash (#1971)

* Update exporting code to stream points data to file in batches to red… (#1980)

* Update exporting code to stream points data to file in batches to reduce memory usage

* Update changelog

* Update changelog

* Feature/maplibre frontend (#1953)

* Add a plan to use MapLibre GL JS for the frontend map rendering, replacing Leaflet

* Implement phase 1

* Phases 1-3 + part of 4

* Fix e2e tests

* Phase 6

* Implement fog of war

* Phase 7

* Next step: fix specs, phase 7 done

* Use our own map tiles

* Extract v2 map logic to separate manager classes

* Update settings panel on v2 map

* Update v2 e2e tests structure

* Reimplement location search in maps v2

* Update speed routes

* Implement visits and places creation in v2

* Fix last failing test

* Implement visits merging

* Fix a routes e2e test and simplify the routes layer styling.

* Extract js to modules from maps_v2_controller.js

* Implement area creation

* Fix spec problem

* Fix some e2e tests

* Implement live mode in v2 map

* Update icons and panel

* Extract some styles

* Remove unused file

* Start adding dark theme to popups on MapLibre maps

* Make popups respect dark theme

* Move v2 maps to maplibre namespace

* Update v2 references to maplibre

* Put place, area and visit info into side panel

* Update API to use safe settings config method

* Fix specs

* Fix method name to config in SafeSettings and update usages accordingly

* Add missing public files

* Add handling for real time points

* Fix remembering enabled/disabled layers of the v2 map

* Fix lots of e2e tests

* Add settings to select map version

* Use maps/v2 as main path for MapLibre maps

* Update routing

* Update live mode

* Update maplibre controller

* Update changelog

* Remove some console.log statements

---------

Co-authored-by: Robin Tuszik <mail@robin.gg>
2025-12-06 20:54:49 +01:00

49 lines
1,010 B
JavaScript

/**
* FPS (Frames Per Second) monitor
* Tracks rendering performance
*/
export class FPSMonitor {
constructor(sampleSize = 60) {
this.sampleSize = sampleSize
this.frames = []
this.lastTime = performance.now()
this.isRunning = false
this.rafId = null
}
start() {
if (this.isRunning) return
this.isRunning = true
this.#tick()
}
stop() {
this.isRunning = false
if (this.rafId) {
cancelAnimationFrame(this.rafId)
this.rafId = null
}
}
getFPS() {
if (this.frames.length === 0) return 0
const avg = this.frames.reduce((a, b) => a + b, 0) / this.frames.length
return Math.round(avg)
}
#tick = () => {
if (!this.isRunning) return
const now = performance.now()
const delta = now - this.lastTime
const fps = 1000 / delta
this.frames.push(fps)
if (this.frames.length > this.sampleSize) {
this.frames.shift()
}
this.lastTime = now
this.rafId = requestAnimationFrame(this.#tick)
}
}