dawarich/app/javascript/maps_maplibre/utils/lazy_loader.js
Evgenii Burmakin 8934c29fce
0.36.2 (#2007)
* fix: move foreman to global gems to fix startup crash (#1971)

* Update exporting code to stream points data to file in batches to red… (#1980)

* Update exporting code to stream points data to file in batches to reduce memory usage

* Update changelog

* Update changelog

* Feature/maplibre frontend (#1953)

* Add a plan to use MapLibre GL JS for the frontend map rendering, replacing Leaflet

* Implement phase 1

* Phases 1-3 + part of 4

* Fix e2e tests

* Phase 6

* Implement fog of war

* Phase 7

* Next step: fix specs, phase 7 done

* Use our own map tiles

* Extract v2 map logic to separate manager classes

* Update settings panel on v2 map

* Update v2 e2e tests structure

* Reimplement location search in maps v2

* Update speed routes

* Implement visits and places creation in v2

* Fix last failing test

* Implement visits merging

* Fix a routes e2e test and simplify the routes layer styling.

* Extract js to modules from maps_v2_controller.js

* Implement area creation

* Fix spec problem

* Fix some e2e tests

* Implement live mode in v2 map

* Update icons and panel

* Extract some styles

* Remove unused file

* Start adding dark theme to popups on MapLibre maps

* Make popups respect dark theme

* Move v2 maps to maplibre namespace

* Update v2 references to maplibre

* Put place, area and visit info into side panel

* Update API to use safe settings config method

* Fix specs

* Fix method name to config in SafeSettings and update usages accordingly

* Add missing public files

* Add handling for real time points

* Fix remembering enabled/disabled layers of the v2 map

* Fix lots of e2e tests

* Add settings to select map version

* Use maps/v2 as main path for MapLibre maps

* Update routing

* Update live mode

* Update maplibre controller

* Update changelog

* Remove some console.log statements

---------

Co-authored-by: Robin Tuszik <mail@robin.gg>
2025-12-06 20:54:49 +01:00

76 lines
1.6 KiB
JavaScript

/**
* Lazy loader for heavy map layers
* Reduces initial bundle size by loading layers on demand
*/
export class LazyLoader {
constructor() {
this.cache = new Map()
this.loading = new Map()
}
/**
* Load layer class dynamically
* @param {string} name - Layer name (e.g., 'fog', 'scratch')
* @returns {Promise<Class>}
*/
async loadLayer(name) {
// Return cached
if (this.cache.has(name)) {
return this.cache.get(name)
}
// Wait for loading
if (this.loading.has(name)) {
return this.loading.get(name)
}
// Start loading
const loadPromise = this.#load(name)
this.loading.set(name, loadPromise)
try {
const LayerClass = await loadPromise
this.cache.set(name, LayerClass)
this.loading.delete(name)
return LayerClass
} catch (error) {
this.loading.delete(name)
throw error
}
}
async #load(name) {
const paths = {
'fog': () => import('../layers/fog_layer.js'),
'scratch': () => import('../layers/scratch_layer.js')
}
const loader = paths[name]
if (!loader) {
throw new Error(`Unknown layer: ${name}`)
}
const module = await loader()
return module[this.#getClassName(name)]
}
#getClassName(name) {
// fog -> FogLayer, scratch -> ScratchLayer
return name.charAt(0).toUpperCase() + name.slice(1) + 'Layer'
}
/**
* Preload layers
* @param {string[]} names
*/
async preload(names) {
return Promise.all(names.map(name => this.loadLayer(name)))
}
clear() {
this.cache.clear()
this.loading.clear()
}
}
export const lazyLoader = new LazyLoader()