dawarich/app/javascript/maps_maplibre/utils/websocket_manager.js
Evgenii Burmakin 8934c29fce
0.36.2 (#2007)
* fix: move foreman to global gems to fix startup crash (#1971)

* Update exporting code to stream points data to file in batches to red… (#1980)

* Update exporting code to stream points data to file in batches to reduce memory usage

* Update changelog

* Update changelog

* Feature/maplibre frontend (#1953)

* Add a plan to use MapLibre GL JS for the frontend map rendering, replacing Leaflet

* Implement phase 1

* Phases 1-3 + part of 4

* Fix e2e tests

* Phase 6

* Implement fog of war

* Phase 7

* Next step: fix specs, phase 7 done

* Use our own map tiles

* Extract v2 map logic to separate manager classes

* Update settings panel on v2 map

* Update v2 e2e tests structure

* Reimplement location search in maps v2

* Update speed routes

* Implement visits and places creation in v2

* Fix last failing test

* Implement visits merging

* Fix a routes e2e test and simplify the routes layer styling.

* Extract js to modules from maps_v2_controller.js

* Implement area creation

* Fix spec problem

* Fix some e2e tests

* Implement live mode in v2 map

* Update icons and panel

* Extract some styles

* Remove unused file

* Start adding dark theme to popups on MapLibre maps

* Make popups respect dark theme

* Move v2 maps to maplibre namespace

* Update v2 references to maplibre

* Put place, area and visit info into side panel

* Update API to use safe settings config method

* Fix specs

* Fix method name to config in SafeSettings and update usages accordingly

* Add missing public files

* Add handling for real time points

* Fix remembering enabled/disabled layers of the v2 map

* Fix lots of e2e tests

* Add settings to select map version

* Use maps/v2 as main path for MapLibre maps

* Update routing

* Update live mode

* Update maplibre controller

* Update changelog

* Remove some console.log statements

---------

Co-authored-by: Robin Tuszik <mail@robin.gg>
2025-12-06 20:54:49 +01:00

82 lines
1.9 KiB
JavaScript

/**
* WebSocket connection manager
* Handles reconnection logic and connection state
*/
export class WebSocketManager {
constructor(options = {}) {
this.maxReconnectAttempts = options.maxReconnectAttempts || 5
this.reconnectDelay = options.reconnectDelay || 1000
this.reconnectAttempts = 0
this.isConnected = false
this.subscription = null
this.onConnect = options.onConnect || null
this.onDisconnect = options.onDisconnect || null
this.onError = options.onError || null
}
/**
* Connect to channel
* @param {Object} subscription - ActionCable subscription
*/
connect(subscription) {
this.subscription = subscription
// Monitor connection state
this.subscription.connected = () => {
this.isConnected = true
this.reconnectAttempts = 0
this.onConnect?.()
}
this.subscription.disconnected = () => {
this.isConnected = false
this.onDisconnect?.()
this.attemptReconnect()
}
}
/**
* Attempt to reconnect
*/
attemptReconnect() {
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
this.onError?.(new Error('Max reconnect attempts reached'))
return
}
this.reconnectAttempts++
const delay = this.reconnectDelay * Math.pow(2, this.reconnectAttempts - 1)
console.log(`Reconnecting in ${delay}ms (attempt ${this.reconnectAttempts}/${this.maxReconnectAttempts})`)
setTimeout(() => {
if (!this.isConnected) {
this.subscription?.perform('reconnect')
}
}, delay)
}
/**
* Disconnect
*/
disconnect() {
if (this.subscription) {
this.subscription.unsubscribe()
this.subscription = null
}
this.isConnected = false
}
/**
* Send message
*/
send(action, data = {}) {
if (!this.isConnected) {
console.warn('Cannot send message: not connected')
return
}
this.subscription?.perform(action, data)
}
}