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* fix: move foreman to global gems to fix startup crash (#1971) * Update exporting code to stream points data to file in batches to red… (#1980) * Update exporting code to stream points data to file in batches to reduce memory usage * Update changelog * Update changelog * Feature/maplibre frontend (#1953) * Add a plan to use MapLibre GL JS for the frontend map rendering, replacing Leaflet * Implement phase 1 * Phases 1-3 + part of 4 * Fix e2e tests * Phase 6 * Implement fog of war * Phase 7 * Next step: fix specs, phase 7 done * Use our own map tiles * Extract v2 map logic to separate manager classes * Update settings panel on v2 map * Update v2 e2e tests structure * Reimplement location search in maps v2 * Update speed routes * Implement visits and places creation in v2 * Fix last failing test * Implement visits merging * Fix a routes e2e test and simplify the routes layer styling. * Extract js to modules from maps_v2_controller.js * Implement area creation * Fix spec problem * Fix some e2e tests * Implement live mode in v2 map * Update icons and panel * Extract some styles * Remove unused file * Start adding dark theme to popups on MapLibre maps * Make popups respect dark theme * Move v2 maps to maplibre namespace * Update v2 references to maplibre * Put place, area and visit info into side panel * Update API to use safe settings config method * Fix specs * Fix method name to config in SafeSettings and update usages accordingly * Add missing public files * Add handling for real time points * Fix remembering enabled/disabled layers of the v2 map * Fix lots of e2e tests * Add settings to select map version * Use maps/v2 as main path for MapLibre maps * Update routing * Update live mode * Update maplibre controller * Update changelog * Remove some console.log statements --------- Co-authored-by: Robin Tuszik <mail@robin.gg>
82 lines
1.9 KiB
JavaScript
82 lines
1.9 KiB
JavaScript
/**
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* WebSocket connection manager
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* Handles reconnection logic and connection state
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*/
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export class WebSocketManager {
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constructor(options = {}) {
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this.maxReconnectAttempts = options.maxReconnectAttempts || 5
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this.reconnectDelay = options.reconnectDelay || 1000
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this.reconnectAttempts = 0
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this.isConnected = false
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this.subscription = null
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this.onConnect = options.onConnect || null
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this.onDisconnect = options.onDisconnect || null
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this.onError = options.onError || null
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}
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/**
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* Connect to channel
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* @param {Object} subscription - ActionCable subscription
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*/
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connect(subscription) {
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this.subscription = subscription
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// Monitor connection state
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this.subscription.connected = () => {
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this.isConnected = true
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this.reconnectAttempts = 0
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this.onConnect?.()
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}
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this.subscription.disconnected = () => {
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this.isConnected = false
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this.onDisconnect?.()
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this.attemptReconnect()
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}
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}
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/**
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* Attempt to reconnect
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*/
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attemptReconnect() {
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if (this.reconnectAttempts >= this.maxReconnectAttempts) {
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this.onError?.(new Error('Max reconnect attempts reached'))
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return
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}
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this.reconnectAttempts++
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const delay = this.reconnectDelay * Math.pow(2, this.reconnectAttempts - 1)
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console.log(`Reconnecting in ${delay}ms (attempt ${this.reconnectAttempts}/${this.maxReconnectAttempts})`)
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setTimeout(() => {
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if (!this.isConnected) {
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this.subscription?.perform('reconnect')
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}
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}, delay)
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}
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/**
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* Disconnect
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*/
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disconnect() {
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if (this.subscription) {
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this.subscription.unsubscribe()
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this.subscription = null
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}
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this.isConnected = false
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}
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/**
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* Send message
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*/
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send(action, data = {}) {
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if (!this.isConnected) {
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console.warn('Cannot send message: not connected')
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return
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}
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this.subscription?.perform(action, data)
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}
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}
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